terribibble: (91 | seems downright folksy to me)
Fiddleford Hadron McGucket ([personal profile] terribibble) wrote in [community profile] foolishmortalsooc 2017-05-15 04:44 am (UTC)

10/10 i liked the part where doom vored the sandwich

But in all seriousness, I had a great time! In terms of modding both Lepo and Blank were present and attentive for the whole week, and there were never times where questions to mods were left sitting. Particularly during the investigation and trial it never felt as though there was any point where things dragged on the mod end, and when an absence was unavoidable you let us know so it was fine. One of the most important things about a murdergame from what I have both seen from the outside and experienced as a player is that the mods are active and on top of things, and you both demonstrated you can handle that just fine.

You also worked to craft a murder that was difficult to solve without being impossible (with the help of Drizz, of course, so shoutout to Drizz too!); you left no immediately-obvious clues and so it really was down to the characters to brainstorm the exact right way to flush the killer out. A trial should be a real challenge, and I think this level of difficulty was quite good and a reasonable rule of thumb going forward.

Finally I really heckin loved the metaplot and I loved that even for a week-long minigame you gave us a full backstory to solve and the clues to solve it with. Like we can joke about clipping into the mastermind trial accidentally but it really impressed me that you went through the extra work of setting that all up and making it possible (possumble) without forcing it. We also very much could have played the trial straight, voted for Wendy and had her dipped as though this really was the first murder week of a much bigger game. Letting us go into endgame when it's what the characters were going toward IC was an extra step above what you had to do for a glorified test drive and I'm really impressed by it.

Structure-wise I have no complaints; the murdergame post and schedule structure has been tried and true for a long time and you don't need to make any changes there.

Honestly you guys did a great job and I'm pumped for the main game especially with that teaser up there. You've already proven you can handle a bigger plot than 'do the murders' so I'm excited for whatever you have in store!

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